

Gameplay remains the same, however, and there’s nothing wrong with that at all. The goal is to get a single vehicle or fleet of vehicles from the starting point to the end point through the construction of bridges across an ever-more-challenging set of distances.Īdditionally, Portal adds… portals. This one additional mechanic makes the puzzles infinitely more interesting, as you now have to logic your way across multiple points all at once, as opposed to focusing on just one bridge at a time. Additionally, the game drops turrets into the mix, making things even more complicated as you have to take evasive routes and knocking them over from behind into consideration.

It’s a great mix of elements that complement each other surprisingly well. The UI and overall presentation of the game is strong and charming. It feels like it fits right into the world of Portal without coming off as gimmicky or ham-fisted. The animated test-subject intros are cute and funny, giving you a chuckle and making you want to play through the ensuing levels. On the negative side of things, if there’s one thing that holds Bridge Constructor: Portal back, it’s the very nature of the game itself. At a certain point, just like in previous Bridge Constructor titles, you feel like you’ve seen everything the game has to offer. It’s not that the game grows tiresome or is bad in any specific way- it just becomes routine. How soon you reach that point will vary, and is mostly dependent on your interest level, enjoyment, patience, and tolerance. Overall, Bridge Constructor Portal is a fun title that serves as a great distraction between play sessions on bigger titles, or as the perfect mobile game should you take your Switch out into the world.
#BREAKING BRIDGE CONSTRUCTOR SERIES#
It may not reinvent the wheel, but it’s easily the most enjoyable entry in the series thus far. Check it out.The Bridge Constructor series has been around for quite a while now, with each title basically taking the same formula and adding a new aesthetic or narrative wrapper around it. The very first title was basic enough in its premise. Get people across a bridge, onto an island, using a bridge you designed. The trick being that your bridge must be structurally sound enough to get them across without breaking. In the latest release of the series, the world of Valve’s Portal is mixed in. As an Aperture Science employee, you’re tasked with moving Aperture Science vehicles to an exit by crossing gaps and deadly traps. Adding in some of Portal’s characteristic humor and you have the makings of a fun time. The Bridge Constructor series uses a realistic physics engine to follow the laws of structural engineering. So using a little engineering know-how will lead you to success in all of Bridge Constructor: Portal’s 60 levels. Suspension, truss, cable, arch, etc… are all viable bridge types you can create within the game. Or you could go wacky and try your own weird style. In the early game, things are basically just bridges, but the deeper you get, the more complex your structures become. You’ll find that tools and traps from the Portal series will adorn these harder levels. Obstacles like sentry turrets or weighted companion cubes that will need to hold a switch down. Of course, it wouldn’t be Portal without those signatures blue and orange Portals.
